Friday, July 17, 2009

Strange Adventures #220

Strange Adventures #220 (On Sale: July 17, 1969) has an Adam Strange cover by Joe Kubert.

We begin with Adam Strange in "The Beast from the Runaway World" reprinted from Mystery In Space #55 and created by Gardner Fox, Carmine Infantino and Bernard Sachs. Adam Strange waits for the Zeta Beam to strike Earth and return him to Rann, but the Beam never comes. Puzzled by its failure to appear, Adam calculates when the next beam is scheduled to strike and takes it to Rann.

When he arrives, he meets Alanna, who explains that the first beam was intercepted by a planet with an erratic orbit. A creature from that planet was brought to Rann, Zaradak. Zaradak, a giant dinosaur-like beast, has been causing damage on Rann ever since.

Adam attempts to stop the creature with his ray-gun, but the creature absorbs and reflects the blast. Adam has food brought to the beast, which settles its rampage. It was only hungry.

When an alien attack force arrives, Adam plans to use the creature to deflect their bombs, but the Zeta energy in the creature returns it to its native world. Adam flies into space to intercept the bomb, destroying with his ray-gun just prior to his own return ride to Earth on the Zeta Beam.

Next is "The Star Oscar" reprinted from Strange Adventures #34 and the work of Sid Gerson and Frank Giacoia.

We end with the Atomic Knights in "The Lost City of Los Angeles" reprinted from Strange Adventures #126 and produced by John Broome and Murphy Anderson. After a hurricane devastates Durvale, Gardner Grayle proposes to discover what remains of the country. He instructs the Hobard brothers to build gliders with which they can fly across country. Bryndon joins Gardner and the Hobards on the trip west. The plains of the midwest are black and lifeless and the Rocky Mountains have become volcanic.

The Knights finally reach Los Angeles, where they locate a small band of living humans. The Knights help them retrieve a supply of food from a canyon protected by electrical beings which are merely illusionary. After getting the food, Bryndon sets up a radio allowing the Knights to communicate with Durvale.

Edited by Julius Schwartz.

No comments: